Monday, May 26, 2014

The Sweetness Of Snowboarding Games

By Marci Glover


The computer has revolutionized all things in this planet. No one ever knew that one could snowboard or even play soccer on a computer, but through technology and specifically, the invention of the computer, it is now possible to play the games on a PC, and even online. The same enjoyment felt while on real snow is experienced while playing snowboarding games.

A more recent advancement in technology enables people to play the game on their phones and tablets. Since phones and tablets are portable, users are able to play regardless of place and time. They will always carry their snow and boards in their pockets wherever they go, and time will not be a limiting factor to them since they do not need all the paraphernalia usually used in real snowboarding.

Most of these games are not always available. They have low and high seasons; there are too many of them during certain times of the year and very few of them during other times. Specifically, there are usually so many of them in market between the month of October and March. Many of them flooded the market in late 90s and early 2000s.

Currently, there are many types of games under this genre. Common names in market include; Heavy Shreddin, Tommy Moes Winter Extreme; Skiing & Snowboarding, SSX 3, Winter Gold, SSX Tricky, Cool Boarders, Zap Snowboarding Trix, 1080 Snowboarding, Cool Boarders among others. They all use the same idea; snowboarding in their operations.

It has been common for creators of these items to come up with series of the same. For instance, whoever created SSX thought it wise to produce others that succeeded the first production. SSX led to the creation of SSX Tricky, SSX 3, and SSX on Tour among others. This was perhaps taking advantage of the thirst for more fun created by the preceding SSX. Players always want more and more adventure.

They have been played in public recreation places for many years, and technology has only taken it to a new level. This type of activities has always been called arcade games. Initially, they were run through the coin-system, but currently, they have all been computerized. The arcade version of snowboarding employs a tangible snowboard rather than using joysticks.

The dark side is the attachment the players develop towards playing. It has been discovered that people who play it always do not want to be away from their PCs, and all they do on their computers is snowboard. They may go to the extent of neglecting their jobs and studies just to play on their computers.

A study was done to compare the number of adults who engage in playing to that of children, and at the end of the study, it was evident that more children than adults get involved in this activity. Reasons for this status are obvious; adults have so much to do such that playing is not a priority to them. In addition to this, adults consider playing games as being something for the kids.




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